Tuesday, January 15, 2013

Gatecrash Spoilers: January 15th, 2013

Hello everyone and welcome back for another day of spoilers, so without further ado let's get straight down to business as per usual, let's start with the biggest spoiler of the day.

Sepulchral Primordial is the biggest one today, since Borbomygos Enraged was confirmed via the card gallery, it of course is a whopping 7 mana, has intimidate, is a 5/4 and when it enters the battlefield, for each opponent, you may put up to one target creature from each opponent's graveyard under your control, this right here is a very nice playable in EDH, since black now has access to it.

Undercity Informer is another one of the mill variant, but this time with a twist, it's a black card with the ability, pay 1, sacrifice a creature and target player reveals cards from the top of his/her library, until he or she reveals a land, then puts those cards in the graveyard, this right here is one of those limited bombs that will make or break mill in Dimir, plus it's a mere 2/3, holy crap this is decent.

Gruul Charm is one of those things i cannot believe they printed, it costs red, green for a instant that has 3 different modes, creatures without flying can't block this turn, or gain control of all permanents you own, or it deals 3 damage to each creature with flying, it seems decent to be honest, but we will see of course.

Orzhov Keyrune is legit though, it of course costs 3 mana, adds black or white to your mana pool and for Black and White you can animate it into a 1/4 white and black Thrull artifact creature with lifelink until end of turn, which is not that bad, it of course is uncommon as per the norm with the key runes, overall this set has some of the best ones from the block.

Soul Ransom is one of those Control Magic variants that is for Blue/Black this time around, it costs 2, Blue, Black for this puppy and it's a enchantment - aura that is a rare as well, it allows you to enchant a creature as it states, then it's other ability really prevents it from being useful, since the opponent can discard two cards, it's controller must sacrifice it and then draw 2 cards, but it could only be used by your opponent.

Anyways that's it for today, join me tommorow for another edition of gate crash spoilers, till then this is vergil signing off.

1 comment:

CopySix said...

I'd like to use Duskmantle Guildmage alongside Undercity Informer for the lulz - just need a sac candidate now.